01
Problem
The goal was to adapt the classic letter grid into a Finnish-first game that works both as a quick solo round and as shared competition.
App case study
A Finnish word hunt for solo play, head-to-head matches and teams.
01
The goal was to adapt the classic letter grid into a Finnish-first game that works both as a quick solo round and as shared competition.
02
Sanamahti combines 3 by 3 through 5 by 5 boards, timed word hunts, online and group play, and word definitions in one clear gameplay loop.
03
I built the product solo, from interface and game logic to real-time multiplayer, backend services and both app-store releases.
04
The game launched on iOS and Android in February 2024. Development has continued after launch, and Google Play showed at least 500 downloads on 20 July 2026.
Product core
Solo, head-to-head, group and online modes share the same easy-to-learn word hunt.
Boards scale from 3 by 3 to 5 by 5, making a round either quick or genuinely demanding.
Found words, scoring and definitions turn each game into an exploration of vocabulary too.
Store imagery
Selected Google Play images show a quick round, word review and the larger game board.



Store snapshot
The official store details were checked against the App Store and Google Play.
Snapshot from 20 July 2026. Downloads and versions may change in the stores.